DeanBeat News

Flavourworks raises $3.8 million to make interactive games with live-action video

Flavourworks has raised $3.8 million in funding for its interactive movie games that fuse together live-action video with interactive gameplay.

Flavourworks has created a “touch video” technology that fuses interactive gameplay with live-action videos. The game has full-motion video, complete with actors and real-world environments. They act out a story, but you can play the story as if it were a game. You can make key decisions and even touch the screen to wipe away a tear from a character’s eye.

It’s an increasingly popular genre (think Netflix’s Black Mirror: Bandersnatch blend of movie and game) in which the audience

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Take-Two: The Outer Worlds is ‘outperforming expectations’

Publisher Take-Two Interactive says that it is happy with the launch of The Outer Worlds. Take-Two subsidiary Private Division published the space role-playing adventure from developer Obsidian on October 25. That put it outside of the company’s Q2 earnings reporting period, but Take-Two said that the game should have a noticeable impact on its Q3 results.

“It’s outperforming our expectations handily,” Take-Two chief executive Strauss Zelnick said today on a conference call with investors. “We’re very happy.”

Zelnick went on to say that the company wouldn’t provide any specific numbers because it’s too early.

But in Take-Two’s Q2

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Activision Blizzard hits Q3 earnings targets with strong World of Warcraft Classic results

Activision Blizzard reported today that its earnings for the third quarter ended September 30 beat Wall Street’s expectations on both earnings and revenues. The company had a big launch of World of Warcraft Classic during the quarter, and that helped drive the audience much higher in both Asia and the West, the company said.

Activision Blizzard’s core businesses include games like Overwatch, Call of Duty, and World of Warcraft on consoles and PC and its Candy Crush mobile games.

“Our third quarter results exceeded our prior outlook for both revenue and earnings per share,” said CEO Bobby Kotick

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World of Warcaft Classic drove subscriptions to record growth for a quarter

World of Warcraft Classic has been a big success to Activision Blizzard, with the company revealing today that the retro release has driven subscription numbers to their biggest quarterly increase in history.

Classic came out on August 26. World of Warcraft players pay for the same subscription to have access to the regular game and Classic, which runs servers based on how WoW was before the launch of any expansions. Lots of players, it seems, wanted that old-school WoW experience. We don’t, however, know the exact subscription numbers, as Activision Blizzard has not given that statistic out for years.

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Call of Duty: Modern Warfare outselling Black Ops 4 by healthy margin

Activision Blizzard reported today that Call of Duty: Modern Warfare is outselling last year’s Black Ops 4 title by a percentage in the “teens,” the company announced in its earnings report for the third quarter ended September 30.

Modern Warfare shipped on October 25, after the close of the quarter. But Activision earlier said that Infinity Ward’s latest Call of Duty game sold more than $600 million in its first three days of sales.

And Call of Duty Mobile launched October 1, and it reached more than 100 million downloads in its first month. Both games suggest that the Call

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Emmy-winning Fable debuts final chapter of Wolves in the Walls VR story

Fable Studio is releasing the final chapter of its Emmy Award-winning Wolves in the Walls virtual reality series. The San Francisco studio’s Wolves in the Walls Chapter 3: They’re Everywhere! is available today in the Oculus Store.

During the course of the development of the three-part series, Fable Studio took a new approach to Lucy, the girl who is the main character of the VR series. The team decided to pivot from making virtual reality experiences to focusing on “virtual beings,” or lifelike characters who feel like they’re emotionally connected to you and have artificial intelligence.

Now the

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Juked.gg creates an easy way to watch your favorite esports broadcasts

Juked.gg is launching an open beta for its platform that makes it easy for fans to watch esports broadcasts for their favorite teams or personalities.

Juked is a guide to the wide world of esports that makes it easy to stay on top of every trending match from popular games and teams, featuring support for over 20 titles. In addition to showcasing content, Juked is designed to provide answers to the most common issues esports fans face on a daily basis.

If you’ve ever missed an epic moment in esports because you didn’t know when to tune in, where to

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Roblox: 60% of teens rarely discuss inappropriate online behavior with parents

60% of teens rarely discuss inappropriate online behavior with parents, according to a study of online behavior by gaming world creator Roblox. That shows there’s a failure to communicate between parents and teens.

San Mateo, California-based Roblox interviewed more than 3,500 parents in the U.S. and 580 teens, and it found a pretty big disconnect. While 93% of parents say they discuss appropriate online behavior with their kids at least “occasionally,” teens disagree, with 60% of them saying they rarely or never have such discussions.

The Digital Civility Survey commissioned by Roblox, a global online entertainment world with

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Uplandme introduces Monopoly-like game based on real-world property and blockchain

Uplandme has unveiled Upland, a digital property buying and trading game based on addresses that bridge the virtual and real world.

Uploand uses blockchain to verify true ownership of the game’s virtual properties, enabling a Monopoly-like game where players can buy and sell real-world properties in a virtual world. To further developer Upland, Uplandme recently closed $2 million in funding, which Finlab EOS VC Fund and several prominent angel investors led.

This game uses the EOS blockchain and non-fungible tokens to confirm whether a particular player owns a given property or not. And using the decentralized ledger technology, players can

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Blizzard president apologizes and takes responsibility for Hearthstone free speech blunder

Blizzard president J. Allen Brack opened the BlizzCon 2019 fan fest with an apology about failing to take the right stand when a Hearthstone player protested China’s crackdown on freedoms in Hong Kong a few weeks ago.

“We did not live up to the high standards that we setup for ourselves,” Brack said. “I am sorry and accept accountability.”

A few weeks ago, Blizzard stepped right into the middle of a fundamental clash of cultures between freedom of speech in the U.S. and censorship in China. I think this issue is only going to become more pronounced over time, whether

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